Facebook

HomeHome🇫🇷 Forum & Support Français🇬🇧 English Forum & SupportWikiLa liste des ServeursTop50ShopTo do ListMemberlistUsergroupsRegisterLog in
Share | 
 

 [En] Two Music Areas Systems

View previous topic View next topic Go down 
AuthorMessage
Nordahl

avatar

SteamID64 : 76561198033784269
Posts : 2541

PostSubject: [En] Two Music Areas Systems   Mon 10 Apr - 2:11


Lien: https://www.gmodstore.com/scripts/view/3903
Script_ID: 3903
Auteur: Nordahl
Note: -N/A-

📌 Description:

I created this system in the first place for the request of this user : https://www.gmodstore.com/users/view/76561198034333249

This system allows you to give a musical ambiance to an environment, for example a music in a store, a building, and it also allows you to name a place which will be notified in the hud when the player will enter the area.

How to use it?
You are probably already familiar with the concept. You will create a volume by moving two points. Nothing could be more simple for you. Choose a zone name which will be notified in the top left when a player enters in the area. And for the music you will have the choice of using two different systems. The Audio System Original(mode 1) or music from Youtube (method 2).

-Mode 1 :
It uses the Audio System Original (.wave .mp3 .ogg) - More optimized, since the player already has the audio files in use, it requires players to have the music. So don't forget to share your favorite music with your fastdl or your workshop content.

-Mode 2 :
Allows you to use links to Youtube video. More simple. The player will download the music in real-time if it enters the area. Only the ping of the client may vary, it depending on the quality of his connection, not the server's.

To access the panel, press 'USE' when you are in the face of a cube.

Everything is configurable from a gui in real-time without the need to reboot the server.

Another point, the players :
You would not bother the players who don't like music or who have a bad internet connection with a system of blocking at the client side.
- In the configuration file of the script you have the option to allow your players to enable or disable the music from Youtube or audio files original. It is you who will have the choice to enable this or not, thanks to the configuration file.
Back to top Go down
https://scriptfodder.com/users/view/76561198033784269
 
[En] Two Music Areas Systems
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Zworld Afterlife Zombie Survival Horror :: 🇬🇧 English Forum :: 
Help, Support & Request
 :: 📃 Gmodstore / Scriptfodder :: Presentations of my scripts
-
Jump to:  
http://projectzomboid.fr/news/news.phphttps://www.online.net/frhttp://zworld-afterlife.fr/